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    19/10/2026, 10:15 AM

    Chapter 45: I Got Played! Developing a game engine was not actually that difficult; it was mostly a matter of workload and capital. Developing a good game engine, however, was exceptionally hard. It meant accounting for controls, architecture, customization, integration, skeletal rigging, and all kinds of issues that could crop up in practical implementation. That required the lead designer to choose the right direction, define the engine's positioning, and identify the target…

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