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    115 Results in the "Slacker Second Gen" category


    • Slacker Second Gen C115 Cover
      by MarineTL Chapter 115: Aberrant 5 In the Horror Domain, players must survive for seven days. According to past patterns, Aberrant would wake up on the night of the third day, choosing a prey to feed on. But this time, due to the interference from a few Pyramid members, Aberrant woke up on the very first night, greatly increasing the danger of these seven days. A creature that wakes up too early often falls into a frenzy, killing everyone in its nest. Many team wipes in dungeons occur because the BOSS goes…
    • Slacker Second Gen C114 Cover
      by MarineTL Chapter 114: Aberrant 4 The room was dimly lit, with only two red lights shining. These were electronic candles used for offerings, flickering and swaying, casting a blood-red glow that illuminated the narrow room. The porcelain statue of Avalokitesvara, pure and white, was also bathed in the red light, her compassionate eyes lowered. At her feet, there were over a dozen porcelain dolls in various shapes. Unlike the golden boy and jade maiden usually depicted in Avalokitesvara’s imagery, these dolls…
    • Slacker Second Gen C113 Cover
      by MarineTL Chapter 113: Aberrant 3 The blond boy’s strength was speed. Even with a child in tow, he could escape Nurse’s attack range in two seconds and disappear from sight in five. Behind him, Nurse’s curses gradually faded. Blond glanced at the leg that had been stabbed, muttering a few profanities of his own. They used to run together—he knew Nurse’s strengths. That single jab would gradually stiffen one of his legs. Once his body seized up, his speed would drop significantly. “That bastard…
    • Slacker Second Gen C112 Cover
      by MarineTL Chapter 112 – Aberrant 2 In an apartment building exactly a hundred meters away in a straight line from the Tian-shaped building, the five-member team gathered in a clean room with its windows half-open. The team captain, Teacher Wen, immediately activated his shield, creating a three-cubic-meter safe zone. It was one of his skills—Safe House—which could last three hours as long as they weren’t attacked by high-level aberrants, with a cooldown of one hour. Only after entering the captain’s…
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